The sky's not the limit - it's only the beginning.
The computing programme of study taught at Kinderley follows the National Curriculum objectives, the core of which is to develop a problem solving aptitude based around mathematics, science and design and technology skills.
Using a range of modelled activities, each child has to consider possible variables to achieve an aim. These include a range of instructions and commands that are formed into basic programmes. A progressive series of units in both Key Stage 1 and Key Stage 2, allows individual progress at a monitored rate, allowing the freedom to extend individual knowledge whilst supporting the less confident in achieving their own level of progress.
As the child progresses, they build up these skills developing them as they add further blocks leading to small games, games that enable them to think problems through, build, test and debug theories before putting them into practise. Using ipads the children are developing their digital knowledge, making them responsible, competent, confident and creative users of information and communication technology.
In years 5 and 6, this study is supported through the 'Bits and Bytes' programme delivered through 20Twenty Productions that apply and further develop these skills into practical robotic activities using Lego Mindstorms packages. Each step allows the creation of physical models that preform tasks determined by the programmer (the child) achieving an aim. By constructing the model themselves, they are developing strong cross curricular links with Design and Technology, STEM and Science based objectives.
The combination of self guided sessions, problem solving challenges and team work mean that the children receive a high-quality computing education that equips pupils to use computational thinking and creativity to understand and change the world in which they live.